![]() You need them to kill vermin and if your fort is going to be big one day you will want more then 2. Actually its just to make sure you have cats. Jumpstart your puppy mill and get lots of war dogs laterĪssign it to the hunter to help him get more food in the beginning.ĢCATSLOLOLOL. To start with more barrels and give your dudes something to cook in their meals in the beginning To start with more bags and to help start glassmaking quickerĮmergency wood and stone for woodless/aquifer embarks, and the gypsum can be used to make plaster More then 1 would be useless as soap making is still bugged i think.īooze to help you hold out until you start brewing your own, in different types for maximum happiness New in v3: So you can make an easy first bar of soap, just need to slaughter an animal for its tallow. New in v3: Also added wool thread and cloth for moods Lots of plump helmet seeds to get up that starting farm asap.Ģ silk thread, 2 silk cloth, 2 silk rope, 3 silk bags, 2 wool thread, 2 wool clothįor those early trips to the hospital, and moods, its nice to have around Hunts in the beginning, and then later on he'll be a great marksdwarf squad leader because he can teach and lead, and he also has discipline.Ģ picks, anvil, crossbow, quiver, 20 bolts, tower-cap training axeīasic stuff, the training axe is cheap but won't have much power though.Ģ1 plump helmet seeds, 5 pig tail seeds, 5 cave wheat seeds, 5 sweet pod seeds, 5 rock nuts, 5 dimple cup spawnsĪll kinds of seeds so you can choose what. New in this 2014 version is the disciplined skill, so he won't scare away from enemies easily. In the beginning he'll cut wood, but he got military skills and he can teach them, so he's a good choice for a axedwarf squad leader. The food dwarf will take care of your early food needs Is pretty good at both, having a good stonecrafter will just make trading so much easier.ĭwarf 4 - Carpenter/Building Designer/Crafter/Jeweler/Butcher/Tannerĭoes a lot of jobs so he will probably be pretty busy, but he will build all those early workshops This used to be the most relaxed dwarf, now he does everything. New in v2: Now is also a Diagnostician, so he can become your chief medical dwarf and properly diagnose sick dwarves. Mines and will make your mechanisms for those early bridges and traps Mines, leads your dwarves and will broker your deals.ĭwarf 2 - Miner/Mechanic/Diagnostician/Wood burning/Furnace Operating/Weaponsmithing ![]() Last time i did this i didn't explain that as clearly:, so this time lets start with a detailed list of what I've put in the embark profile. And there is a massive focus on food production, so people will survive the first winter. Because of that i put a lot of skills on the dwarves just so people don't have to worry much about the jobs menu in the beginning. The goal for this embark profile will be to make a set for first time players that makes things as easy as possible for them. So it's time for an update to my own embark profile, which you might have seen in the lazy newb pack and the DF starter pack. ![]() Here is a link to v3 of the 2014 profile: ĭF2014 has been out for a while now, and with the 0.40.05 release things are getting pretty playable. Hey guys, I'm captain_duck, and this is a beta test for the new DFVIDTUTS2014 embark profile. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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